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Orders are processed after payment confirmation and any required checks. Delivery time depends on the offer and supplier processing. Method: Activation key.
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Game
Activation key
Lord Of Anatolia PC Steam CD Key
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Region shown: Region Free. A broad region label does not confirm compatibility with your Steam account.
Your price
د.ت 8.950
Available
Platform
Steam
Activation service
Steam
Edition
Edition not specified
Region
Region Free
Digital game for Steam. Delivery method: digital activation code. View the product details on TuniGamers.
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From a tiny camp to a great Sancak — build your dynasty 14th-century Anatolia. You stand at the head of a small Kayı tribe. A handful of tents, scarce resources, a harsh winter at the door. You are the Bey — feed your people, marry them off, raise warriors against wolf raids, and lead them on a journey from a humble Oba (camp) to a great Sancak (province). Every villager has a story 12 character traits — Diligent, Lazy, Cowardly, Faithful, Generous, Stingy, Perfectionist, Charismatic, Antisocial, Hasty, Arrogant, Humble. Each one affects work speed, combat behavior, and marriage chances with concrete percentages. Dynasties and family trees — Kayı, Kınık, Bayat, Yıva, Salur, Avşar... Every villager's family, children, and heirs are tracked. When the Bey dies, succession rules kick in. Life cycle — Baby → Child → Adult → Elder → Death. Every age means different productivity, a different story. Inner-voice system — Focus on a villager and a thought bubble appears above their head. A hungry villager says "My belly aches — last bite I had was yesterday"; a sick miner says "This sickness came from the mine — stone dust in my lungs." A living Anatolia 4 seasons, 3 year types — Bountiful, Normal, Drought. Determined at year start — preparation is essential. Dynamic weather — Rain, snow, storms. Villagers shelter during storms; those without warm clothes freeze in winter. Disease and healing — Plague, dysentery, malaria. Healers treat with Anatolian herbs — hygiene is critical. Wolf raids, Byzantine forces, Mongol raiders — Three enemy types, each demanding different tactics. Alp warrior training — Send villagers to the armory for sword and shield. Shields block 70% of damage. Depth and progression 5 village stages — Camp → Village → Town → Beylik → Sancak. Each stage unlocks new buildings. 25+ building types — Mosque, trade house, cookhouse, smithy, weaver, pen, well, healer's tent, archer tower... 50+ research projects — One free pick per village level. Production speed, combat, religious teaching, and more. Building upgrades (1–5 stars) — +50% speed, +80% yield. Three villagers do the work of five. Hijri calendar — Ramadan, Friday prayer, religious holidays affect morale. With a mosque built, Faithful villagers gain 2× morale. For fans of Banished, RimWorld, Crusader Kings, Manor Lords If you love the human stories behind the numbers, if deep colony mechanics excite rather than tire you, if Turkish-Islamic history calls to you with the promise of an atmospheric world — this game will speak to you. Play for years, write a different fate each run. This game isn't for you if You want big-studio realistic graphics (this game is stylized, low-poly) You want multiplayer (currently single-player) You expect fast-paced action A note from the developer I've been building this game alone for 2 years. It's an Anatolian story I've long dreamed of bringing to life. No studio, no budget — just a dream and a labor of love. I chose a stylized, low-poly look because my time is limited; this way I could spend all my energy on the depth of story and mechanics.— Mustafa Early Access — targeting late 2026 The game is in active development. The version you receive will keep growing — new buildings, mechanics, content. Community feedback shapes the direction.Wishlist now to be the first to know when it launches.
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